[personal profile] sheriffexe
DEPARTURE


It's time to go.

Most people are on the train by now. Settled into their cabins and among friends and loved ones. There are only three new arrivals left to board and once they do, Hal pulls a conductor's hat out from underneath the bar, tugs it on, and steps around it to the middle of the train. He opens his mouth to talk, voice filling the train.

"It's time to go. Stops happen once a day until everyone's departed and I already have your stopped listed. If you'd like to be prioritized, let me know, otherwise we'll go in order of death. Settle in and enjoy the ride. If there's anything you need, don't hesitate to ask, folks."

This, of course, means that those who died earliest (Manfred, Higekiri) will depart first while those who died latest (Barnham, Damian, Percy) will depart last. There's a stop for everyone, though those who want to get off together are more than welcome to. Hal pulls a notepad and pen out of his pocket later and people will notice that he goes around the train confirming stops with everyone. Whatever feeling Hal may have had to a character back in town isn't noticeable here -- he is simply a robot assigned with a job.

After that, it's all a matter of settling in and enjoying the ride. If that's possible for you, at least.


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[personal profile] sheriffexe
HIGH NOON


The town is quiet, eerily so. All animals, all chatter, all gusts of wind have come to a complete stop this morning. A tumbleweed passes by through the center of town and the rocking chair on the Sheriff's porch sways but remains silent. Everything is muted and as the door of the hotel opens, the only sensation that rings utterly true today is this:

This is the end.

Suddenly, the church bells ring -- twelve rings to mark the hour and the door to the Sheriff's station swings open on the twelfth. The Sheriff tucks his thumbs into his belt loops and walks across the strip of town right to the door of the Saloon. A moment later, he knocks on the door frame, loud enough to alert anyone who might be inside.

"Alright, folks. Come on out. Time to end this."

And then he turns his back and walks back into the middle of the street, waiting.


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[personal profile] sheriffexe
WEEK SEVEN

CURRENT POPULATION: 8

It's a rather quaint town when you get down to it. At least, that's what the Sheriff would argue. Warm and dry in the mornings and afternoons with a brisk coolness in the evenings. The perfect type of weather to just sit out on your rocking chair and observe the comings and goings.

... Of course, there's not much in the way of comings and goings when there aren't any actual people here to watch. Nevertheless, don't let that get you down! The town is your oyster and those roosters won't stop crowing until everyone's out of bed. Up and at 'em, rise and shine, it's time to make the day yours!

After all, there's nothing wrong with the town today and you might just want to savor it while it lasts.



This post functions as the general mingle post for the week. Wanted Posters and other small events will be posted in top levels below. If there's any questions or requests, please send a PM or shoot a PP to [plurk.com profile] robowest.


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[personal profile] sheriffexe
EXECUTION

It's... quiet. The morning is quiet and dull and even the animals lingering on the fringes of town seem a bit at a loss for what to do. The town as a whole seems to be waiting and it isn't until the Sheriff leaves the station carrying a wooden gibbet easily in his arms that things seem to perk up. He drops it into the dirt, shoves it in with a grunt and then heads back into the station.

A few moments later Will Graham follows him out, leashed to him by a rope binding his hands and a blindfold around his eyes. In the Sheriff's other hand is a bucket. He brings them to the stick and drops the bucket upside down on the ground, helping him to stand up on it and pulling the noose around his neck a moment after. He uses the excess of rope around his hands to bind him to the stick.

He turns back to the town after, glancing at the few stray animals that have set up on the porches to watch. A crow nearby caws out from on top of the Saloon sign. The Sheriff looks to the hotel and a moment later, the bells on top of the church begin to ring. He calls out, louder than naturally possible,

"Execution time, folks! Percy Jackson has been chosen as executioner. Come on down and watch."

And then, as indifferent as ever, he pops a piece of tobacco.


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[personal profile] sheriffexe
TRIAL

In the morning, the town comes back to life. Birds crow overhead, a snake nearby hisses, a lingering coyote dips behind a shop before disappearing into the wild. It's a frightening contrast to the stillness of yesterday but it doesn't mean it's over yet. After all, today is the trial.

The Sheriff stands on the porch of the Town Hall and brings his hand up to his mouth to let out a whistle. He'll thumb back to the Hall behind him and very clearly state --

"Trial time, folks. Get in here and figure out who did it."

And then he'll turn to leave before pausing and adding on,

"Bring a snack or somethin' too.

The Town Hall is set up more like a court house, a Judge's bench at the front but instead of at center, it's off to the side as if more for observation than participation. There's a table at the front of the room already holding a small box and a pad of papers and pen, for voting apparently. A side room containing only a metal gurney is next and today it's obvious why there's a gurney there at all with the corpse, resting right on top of it. Aside from that, there are rows for everyone to take a seat and it's only after everyone is inside and settled, that the doors close and the Sheriff speaks.

"Well, have at it. You've got till nine."

And then, he points to a clock on the wall that reads 12:00. Good luck.



Welcome to the trial post! Characters are free to discuss everything related to the trial here. They won't be let out of the room until 9PM when voting ends. Every character must vote and the voting post can be found here.

If there are any questions, please shoot a message to this journal or to [plurk.com profile] robowest.


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[personal profile] sheriffexe
INVESTIGATION


The town is quiet, eerily so. All animals, all chatter, all gusts of wind have come to a complete stop this morning. A tumbleweed passes by through the center of town and the rocking chair on the Sheriff's porch sways but remains silent. Everything is muted and as the door of the hotel opens, the only sensation that rings utterly true today is this:

One of your own is gone.

And now, as the rules state, it is your job to discover their fate.



Welcome to the investigation post! If your character decides to search an area, please post the name of the location in your header and wait for the mod replies. Anything to discover or not to will be indicated during the course of the thread.

After the body is discovered, an announcement will be made and characters are free to spend the rest of the afternoons how they like. If there are any questions, please shoot a message either to this journal or at [plurk.com profile] robowest.


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[personal profile] sheriffexe
WEEK SIX

CURRENT POPULATION: 14

It's a rather quaint town when you get down to it. At least, that's what the Sheriff would argue. Warm and dry in the mornings and afternoons with a brisk coolness in the evenings. The perfect type of weather to just sit out on your rocking chair and observe the comings and goings.

... Of course, there's not much in the way of comings and goings when there aren't any actual people here to watch. Nevertheless, don't let that get you down! The town is your oyster and those roosters won't stop crowing until everyone's out of bed. Up and at 'em, rise and shine, it's time to make the day yours!

After all, there's nothing wrong with the town today and you might just want to savor it while it lasts.



This post functions as the general mingle post for the week. Wanted Posters and other small events will be posted in top levels below. If there's any questions or requests, please send a PM or shoot a PP to [plurk.com profile] robowest.


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[personal profile] sheriffexe
EXECUTION

It's... quiet. The morning is quiet and dull and even the animals lingering on the fringes of town seem a bit at a loss for what to do. The town as a whole seems to be waiting and it isn't until the Sheriff leaves the station carrying two wooden gibbets easily in his arms that things seem to perk up. He drops them into the dirt, shoves them both in with a grunt and then heads back into the station.

A few moments later both Claire Stanfield and Sara Valestein follow him out, leashed to him by a rope binding their hands and a blindfold around their eyes. In the Sheriff's other hand are two buckets. He brings them to the stick and drops the bucket upside down on the ground, helping them to stand up on it and pulling the noose around their neck a moment after. He uses the excess of rope around their hands to bind them to the stick.

He turns back to the town after, glancing at the few stray animals that have set up on the porches to watch. A crow nearby caws out from on top of the Saloon sign. The Sheriff looks to the hotel and a moment later, the bells on top of the church begin to ring. He calls out, louder than naturally possible,

"Execution time, folks! Zacharias Barnham and Milla Maxwell have been chosen as our executioners. Come on down and watch."

And then, as indifferent as ever, he pops a piece of tobacco.


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[personal profile] sheriffexe
TRIAL

In the morning, the town comes back to life. Birds crow overhead, a snake nearby hisses, a lingering coyote dips behind a shop before disappearing into the wild. It's a frightening contrast to the stillness of yesterday but it doesn't mean it's over yet. After all, today is the trial.

The Sheriff stands on the porch of the Town Hall and brings his hand up to his mouth to let out a whistle. He'll thumb back to the Hall behind him and very clearly state --

"Trial time, folks. Get in here and figure out who did it."

And then he'll turn to leave before pausing and adding on,

"Bring a snack or somethin' too.

The Town Hall is set up more like a court house, a Judge's bench at the front but instead of at center, it's off to the side as if more for observation than participation. There's a table at the front of the room already holding a small box and a pad of papers and pen, for voting apparently. A side room containing only a metal gurney is next and today it's obvious why there's a gurney there at all with the corpse, resting right on top of it. Aside from that, there are rows for everyone to take a seat and it's only after everyone is inside and settled, that the doors close and the Sheriff speaks.

"Well, have at it. You've got till nine."

And then, he points to a clock on the wall that reads 12:00. Good luck.



Welcome to the trial post! Characters are free to discuss everything related to the trial here. They won't be let out of the room until 9PM when voting ends. Every character must vote and the voting post can be found here.

If there are any questions, please shoot a message to this journal or to [plurk.com profile] robowest.


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[personal profile] sheriffexe
INVESTIGATION


The town is quiet, eerily so. All animals, all chatter, all gusts of wind have come to a complete stop this morning. A tumbleweed passes by through the center of town and the rocking chair on the Sheriff's porch sways but remains silent. Everything is muted and as the door of the hotel opens, the only sensation that rings utterly true today is this:

One of your own is gone.

And now, as the rules state, it is your job to discover their fate.



Welcome to the investigation post! If your character decides to search an area, please post the name of the location in your header and wait for the mod replies. Anything to discover or not to will be indicated during the course of the thread.

After the body is discovered, an announcement will be made and characters are free to spend the rest of the afternoons how they like. If there are any questions, please shoot a message either to this journal or at [plurk.com profile] robowest.


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[personal profile] sheriffexe
WEEK FIVE

CURRENT POPULATION: 25

It's a rather quaint town when you get down to it. At least, that's what the Sheriff would argue. Warm and dry in the mornings and afternoons with a brisk coolness in the evenings. The perfect type of weather to just sit out on your rocking chair and observe the comings and goings.

... Of course, there's not much in the way of comings and goings when there aren't any actual people here to watch. Nevertheless, don't let that get you down! The town is your oyster and those roosters won't stop crowing until everyone's out of bed. Up and at 'em, rise and shine, it's time to make the day yours!

After all, there's nothing wrong with the town today and you might just want to savor it while it lasts.



This post functions as the general mingle post for the week. Wanted Posters and other small events will be posted in top levels below. If there's any questions or requests, please send a PM or shoot a PP to [plurk.com profile] robowest.


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[personal profile] sheriffexe
EXECUTION

It's... quiet. The morning is quiet and dull and even the animals lingering on the fringes of town seem a bit at a loss for what to do. The town as a whole seems to be waiting and waiting for the execution.

A few moments later Ezio Auditore follows him out, leashed to him by a rope binding his hands but no blindfold around his eyes. He leads him to the middle of town and waits, hand holding the end of the rope. As Ezio requested, there is no hanging today.

He turns back to the town after, glancing at the few stray animals that have set up on the porches to watch. A crow nearby caws out from on top of the Saloon sign. The Sheriff looks to the hotel and a moment later, the bells on top of the church begin to ring. He calls out, louder than naturally possible,

"Execution time, folks! Hannibal Lecter has been chosen as executioner. Come on down and watch."

And then, as indifferent as ever, he pops a piece of tobacco.


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[personal profile] sheriffexe
TRIAL

In the morning, the town comes back to life. Birds crow overhead, a snake nearby hisses, a lingering coyote dips behind a shop before disappearing into the wild. It's a frightening contrast to the stillness of yesterday but it doesn't mean it's over yet. After all, today is the trial.

The Sheriff stands on the porch of the Town Hall and brings his hand up to his mouth to let out a whistle. He'll thumb back to the Hall behind him and very clearly state --

"Trial time, folks. Get in here and figure out who did it."

And then he'll turn to leave before pausing and adding on,

"Bring a snack or somethin' too.

The Town Hall is set up more like a court house, a Judge's bench at the front but instead of at center, it's off to the side as if more for observation than participation. There's a table at the front of the room already holding a small box and a pad of papers and pen, for voting apparently. A side room containing only a metal gurney is next and today it's obvious why there's a gurney there at all with the corpse, resting right on top of it. Aside from that, there are rows for everyone to take a seat and it's only after everyone is inside and settled, that the doors close and the Sheriff speaks.

"Well, have at it. You've got till nine."

And then, he points to a clock on the wall that reads 12:00. Good luck.



Welcome to the trial post! Characters are free to discuss everything related to the trial here. They won't be let out of the room until 9PM when voting ends. Every character must vote and the voting post can be found here.

If there are any questions, please shoot a message to this journal or to [plurk.com profile] robowest.


QUICK NAV
PRIVATE CONVERSATIONS | STATUSES | PROFILES | LOCATIONS | GRAVEYARD | MAIN NAVIGATION


[personal profile] sheriffexe
INVESTIGATION


The town is quiet, eerily so. All animals, all chatter, all gusts of wind have come to a complete stop this morning. A tumbleweed passes by through the center of town and the rocking chair on the Sheriff's porch sways but remains silent. Everything is muted and as the door of the hotel opens, the only sensation that rings utterly true today is this:

One of your own is gone.

And now, as the rules state, it is your job to discover their fate.



Welcome to the investigation post! If your character decides to search an area, please post the name of the location in your header and wait for the mod replies. Anything to discover or not to will be indicated during the course of the thread.

After the body is discovered, an announcement will be made and characters are free to spend the rest of the afternoons how they like. If there are any questions, please shoot a message either to this journal or at [plurk.com profile] robowest.


QUICK NAV
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[personal profile] sheriffexe
WEEK FOUR

CURRENT POPULATION: 28

It's a rather quaint town when you get down to it. At least, that's what the Sheriff would argue. Warm and dry in the mornings and afternoons with a brisk coolness in the evenings. The perfect type of weather to just sit out on your rocking chair and observe the comings and goings.

... Of course, there's not much in the way of comings and goings when there aren't any actual people here to watch. Nevertheless, don't let that get you down! The town is your oyster and those roosters won't stop crowing until everyone's out of bed. Up and at 'em, rise and shine, it's time to make the day yours!

After all, there's nothing wrong with the town today and you might just want to savor it while it lasts.



This post functions as the general mingle post for the week. Wanted Posters and other small events will be posted in top levels below. If there's any questions or requests, please send a PM or shoot a PP to [plurk.com profile] robowest.


QUICK NAV
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[personal profile] sheriffexe
EXECUTION

It's... quiet. The morning is quiet and dull and even the animals lingering on the fringes of town seem a bit at a loss for what to do. The town as a whole seems to be waiting with bated breath, for the outcome of the tie.

A few moments later Tarvek and Nisha follow him out, leashed to him by a rope binding their hands and a blindfold around their eyes. In the Sheriff's other hand are two pistols. He'll lead them to the center of the town and place a pistol in each of their hands before pulling out a knife and cutting the ropes binding them. He pulls off the blindfold afterwards.

He turns back to the town after, glancing at the few stray animals that have set up on the porches to watch. A crow nearby caws out from on top of the Saloon sign. The Sheriff looks to the hotel and a moment later, the bells on top of the church begin to ring. He calls out, louder than naturally possible,

"Execution time, folks! Nisha Kadam and Tarvek Sturmvoraus have elected to duel to the death. Come and witness."

And then, as indifferent as ever, he pops a piece of tobacco.


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[personal profile] sheriffexe
TRIAL

In the morning, the town comes back to life. Birds crow overhead, a snake nearby hisses, a lingering coyote dips behind a shop before disappearing into the wild. It's a frightening contrast to the stillness of yesterday but it doesn't mean it's over yet. After all, today is the trial.

The Sheriff stands on the porch of the Town Hall and brings his hand up to his mouth to let out a whistle. He'll thumb back to the Hall behind him and very clearly state --

"Trial time, folks. Get in here and figure out who did it."

And then he'll turn to leave before pausing and adding on,

"Bring a snack or somethin' too.

The Town Hall is set up more like a court house, a Judge's bench at the front but instead of at center, it's off to the side as if more for observation than participation. There's a table at the front of the room already holding a small box and a pad of papers and pen, for voting apparently. A side room containing only a metal gurney is next and today it's obvious why there's a gurney there at all with the corpse, resting right on top of it. Aside from that, there are rows for everyone to take a seat and it's only after everyone is inside and settled, that the doors close and the Sheriff speaks.

"Well, have at it. You've got till nine."

And then, he points to a clock on the wall that reads 12:00. Good luck.



Welcome to the trial post! Characters are free to discuss everything related to the trial here. They won't be let out of the room until 9PM when voting ends. Every character must vote and the voting post can be found here.

If there are any questions, please shoot a message to this journal or to [plurk.com profile] robowest.


QUICK NAV
PRIVATE CONVERSATIONS | STATUSES | PROFILES | LOCATIONS | GRAVEYARD | MAIN NAVIGATION


[personal profile] sheriffexe
INVESTIGATION


The town is quiet, eerily so. All animals, all chatter, all gusts of wind have come to a complete stop this morning. A tumbleweed passes by through the center of town and the rocking chair on the Sheriff's porch sways but remains silent. Everything is muted and as the door of the hotel opens, the only sensation that rings utterly true today is this:

One of your own is gone.

And now, as the rules state, it is your job to discover their fate.



Welcome to the investigation post! If your character decides to search an area, please post the name of the location in your header and wait for the mod replies. Anything to discover or not to will be indicated during the course of the thread.

After the body is discovered, an announcement will be made and characters are free to spend the rest of the afternoons how they like. If there are any questions, please shoot a message either to this journal or at [plurk.com profile] robowest.


QUICK NAV
PRIVATE CONVERSATIONS | STATUSES | PROFILES | LOCATIONS | GRAVEYARD | MAIN NAVIGATION


[personal profile] sheriffexe
WEEK THREE

CURRENT POPULATION: 35

It's a rather quaint town when you get down to it. At least, that's what the Sheriff would argue. Warm and dry in the mornings and afternoons with a brisk coolness in the evenings. The perfect type of weather to just sit out on your rocking chair and observe the comings and goings.

... Of course, there's not much in the way of comings and goings when there aren't any actual people here to watch. Nevertheless, don't let that get you down! The town is your oyster and those roosters won't stop crowing until everyone's out of bed. Up and at 'em, rise and shine, it's time to make the day yours!

Except there is, perhaps, a few things amiss.



This post functions as the general mingle post for the week. Wanted Posters and other small events will be posted in top levels below. If there's any questions or requests, please send a PM or shoot a PP to [plurk.com profile] robowest.


QUICK NAV
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[personal profile] sheriffexe
EXECUTION

It's... quiet. The morning is quiet and dull and even the animals lingering on the fringes of town seem a bit at a loss for what to do. The town as a whole seems to be waiting and it isn't until the Sheriff leaves the station carrying a wooden gibbet easily in his arms that things seem to perk up. He drops it into the dirt, shoves it in with a grunt and then heads back into the station.

A few moments later Higekiri follows him out, leashed to him by a rope binding his hands and a blindfold around his eyes. In the Sheriff's other hand is a bucket. He brings them to the stick and drops the bucket upside down on the ground, helping him to stand up on it and pulling the noose around his neck a moment after. He uses the excess of rope around his hands to bind him to the stick.

He turns back to the town after, glancing at the few stray animals that have set up on the porches to watch. A crow nearby caws out from on top of the Saloon sign. The Sheriff looks to the hotel and a moment later, the bells on top of the church begin to ring. He calls out, louder than naturally possible,

"Execution time, folks! Sara Valestein has been chosen as executioner. Come on down and watch."

And then, as indifferent as ever, he pops a piece of tobacco.


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